What's new in ruins 4.0 ?

1 Support OpenCL, What's OpenCL ?

OpenCL is the first open, royalty-free standard for cross-platform, parallel programming of modern processors found in
personal computers, servers and handheld/embedded devices. OpenCL (Open Computing Language) greatly improves speed
and responsiveness for a wide spectrum of applications in numerous market categories from gaming and entertainment to
scientific and medical software.

IF you want to konw more, please visit: http://www.khronos.org/opencl/

Ruins 4.0 only support following Intel CPU and Nvidia GPU:

Intel Core i7 Processors Extreme Edition
Intel Core i7 Processors
Intel Core i5 Processors
Intel Core i3 Processors
Intel Xeon Processors, 5500 series
Intel Xeon Processors, 7500, 7400 series
Quad-Core Intel Xeon Processor 5400, 3300 series
Dual-Core Intel Xeon Processor, 5200, 3100 series
Intel Core 2 Extreme Processor, 9000 series
Intel Core 2 Quad Processor, 9000 series
Intel Core 2 Duo Processor, 8000 series
Intel Core 2 Duo Processor E7200

GPU: Nvidia Geforce 8800 or quadro FX 4800 and 512M display memory above.

Operating Systems:
Microsoft* Windows* 7 and vista, Linux , MAC OS 10.6.1;

2 New algorithm. Absolute real-time Shatter.

CPU: Intel i7 2600K 4.4G , RAM: DDR3 1600. Shatter 128 debris, Spend time: 1.087/sec.

3 Support super-complex models shatter.
In Ruins 3.5, if model more than 10,000 triangle face, the CUDA memory is not enougth,
but in Ruins 4.0, if you have 2G memory and more ,you can use CPU type to complete. Max 100,000 triangle support.

Check : checking CPU and CPU support OpenCL,if two supprot , default use CPU compute.
Use Custom Mesh shatter: mean can use Specified mesh to split model.. First select model,and than select Specified mesh.

Please visit ruins3.5 to get more info.

Fractal Shatter:
With Ruins_slit, can make a very realistic fractal shatter.

4 Perfect normal.

You can use "set Material" button to set UV and Normal;

5 Support Maya 2012 and all platform.

Thanks everyone to support, I will do better!